DEAF is back in 2012
Wednesday, 29 February 2012

The Dutch Electronic Art Festival (DEAF) is an international and interdisciplinary biennial that focuses on art, technology and society. DEAF presents a wide range of program segments, including, of course, a large exhibition of interactive artworks and installations.

In 2012 the next edition of DEAF will be organized. The festival will be opened on May 16, 2012.

DEAF will feature concerts, performances, seminars, workshops and an academic symposium. The festival is characterized by a thematic approach. Its aim is to bring current developments and themes around art in our technological culture to a diverse audience.

DEAF is one of the most important international festivals focusing on art and media technology, and it can be regarded as a showcase for research for and production of new media art (some specially commissioned). This festival in Rotterdam is the ideal place for representatives of various networks to meet and inspire each other, and for international critical debate to take place.

For more information please refer to the website of the The Power of Things: Dutch Electronic Art Festival

Connected Archives, presentation
Thursday, 14 June 2007

A report by Kim de Groot.

Presentations were in the following order:
David Garcia, The Tactical Media Files
Nadia Palliser, ISEA
Michiel van der Haagen, CultureBase
Wolfgang Strauss and Gabrielle Blome,
Sandra Fauconnier, V2_
Alain Depocas, Daniel Langlois Foundation
Wendy Jo Coones, Oliver Grau, Database of Virtual Art / MediaArtHistoriesArchive

Moderator: Eric Kluitenberg (NL), theorist, writer and organizer, De Balie

An Interview with Marnix de Nijs
Thursday, 07 June 2007
Rotterdam, March 29, 2007

by Arie Altena

Thursday afternoon, March 29, 2007. The Dutch artist Marnix de Nijs is hard at work realizing the first public presentation of his project EI4, Exercise in Immersion 4. A demo version of this work will be on display in the exhibition at DEAF07, the Dutch Electronic Art Festival. EI4 is an art game, a technically complex project for which De Nijs is developing software in collaboration with in V2_.

AA: What can we see during the first “user test” of EI4?

MdN: EI4 is a game you play in a big room. When you play you wear a crash suit and goggles that give you a stereoscopic video feed of the hall, which is recorded by a camera attached to your head. When you walk onto the playing field, you see “bions” flying around – they’re kind of intelligent blobs of mucus. You have to collect them by walking up to them; then they stick to you. The bions help you navigate in the higher levels of the game. There are concrete pillars in the hall, but you can’t always see them because of the goggles. The bions always fly around them, though, so they’re an extension of your self that helps you navigate. The game thread of EI4 is “assembling” an instrument you can use to survive in a changing world. The world changes in the game from a video feed of the actual space to a modified and adapted 3D copy of it. The gameplay focuses on the boundary between virtuality and reality, between real and unreal. I place myself at that boundary and play games with it, like taking away pillars in the game world that are there in reality, so you run into them. It’s a physical way of showing that boundary. It doesn’t get any more physical than that. You smash right into the pillar, and out of the artificial world. That’s why you’re wearing a crash suit. The dividing line between reality and unreality, immersion and non-immersion, also plays a part in my previous work, Run Motherfucker Run (RMR). In that piece, the treadmill hurries you along; you can gain control over it, but if you don’t, then you’re literally flung off the treadmill, and thus physically thrown out of the gameworld.
Video: TodaysArt
Thursday, 31 May 2007

The concerts of the TodaysArt night (Friday 13th of April at Arminius) are online as a video.

They come in three parts:

View: POW Ensemble

View: Rechenzentrum

View: Scan 7

Video's by Sara Tirelli








Photographs (c) 2007 Jan Sprij.

logo_real.gifVideo's can be viewed with the free RealPlayer,

Ubiscribe Report
Thursday, 24 May 2007


by Josephine Bosma

The state of affairs in writing and publishing was the theme of the Ubiscribe day, a public colloquium held at V2_ itself. Ubiscribe is a five year research project initiated by the artist Jouke Kleerebezem at the Design Department of the Jan van Eyckacademie in Maastricht. It initially focussed on the new dimensions of writing that developed because of the internet, but quickly expanded to publishing in the broadest sense to also include the publication of images and the development of archives. Ubiscribe now deals with the state of affairs in publishing rather then in writing. Moderator Florian Cramer was an excellent choice for the day, because of his research in comparative literature at the University of Berlin, but also because of his ongoing efforts in the field of experimental writing on and offline. He stated that the main question this day would be how software will influence writing styles. Cramer also remarked how tagging has become more and more important in online publishing. He introduced Jouke Kleerebezem as founder of the Ubiscribe project.

Kleerebezem explained how he felt as if the project is always one step behind the practice, because of the flight publishing took in new media. Kleerebezem mentioned the term ‘pervasive publishing’ in connection to this, which unfortunately wasn’t expanded on much throughout the day. ‘Pervasive publishing’ is one of those buzz-terms that actually seem to make sense, but which are seldom discussed in detail. Kleerebezem criticized the theme of DEAF, ‘Interact or Die’, stating that interaction is simply necessary to stay alive. This criticism was quite often heard at DEAF, but one wonders whether that does not mean that the theme was actually quite well chosen, since it provoked so much debate. Florian Cramer added to this debate by asking himself whether this DEAF has a “dangerous ideology” at its basis. The human versus machine interaction question that was so prominent on thursday April 12th was to be a central issue again. Cramer stated that “we can distinguish what is human and what is machine feedback” [my emphasis, JB].

What was very nice of the Ubiscribe day was that each Ubiscribe participant/presenter chose another speaker whose work he or she thought was exemplary for the practices described. This opened up and contextualized the Ubiscribe project in a similar way as it does online, or in other words: links and overlaps were created on the spot, to reveal the physical network of people and activities behind online publications.

All video's in one post
Thursday, 24 May 2007

Here's a list of are all the currently available video-documentations of the DEAF07-festival.

logo_real.gifVideo's can be viewed with the free RealPlayer,


View video Marnix de Nijs.

View video Edwin van der Heide.

View concert of POW Ensemble

View concert of Rechenzentrum

View concert of Scan 7

View video Alessandro Ludovico.

View video Common Grounds.

View video 5Voltcore.

View video Ondulation.

View video Antoine Schmitt.

View video on DIY Networks.

View The Evening of Paul Koek on Dick Raaijmakers.

View video Zhou Hong Xiang.

View video Zhang Peili.

View video Exonemo.

View Code31 on SE30

View Soft(n)-interview

View interview Valentina Vuksic

View interview Roman Kirschner

View interview with Zachary Lieberman

All video's by Sara Tirelli, except the interview about Ondulation with Thomas McIntosh, the video on DIY Networks and the Evening of Paul Koek: by Sara Tirelli and others.

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